First job

Ronin

Perfect play. Every skill can crit, every hit taken costs you.

Plays as
Physical damage
Difficulty
Hard
Skills
10
Weapons
Swords. Unique Scabbard

At a glance

Changes from
Orphan

What it is good and bad at

Strengths

High damage potential. High Mobility. High flee and perfect dodge. Defensive options are buff that evades any physical attack.

Weaknesses

Squishy. Taking any damage removes Damage buffs. High skill ceiling.

How it plays

Gameplay Identity

Ronin has high damage potential as long as you keep up buffs and Combo/Finisher Ready status.

Great movement speed and mobility via offensive skills and passives. High flee rate making Ronin unkillable with good preparation.

Highest Perfect dodge among all classes.

Tranquil battlefield

An open, flowing cut breeze

At the Perfect Blade

Core Gameplay

Ronin excels at dealing critical damage. Main passive skill grants huge critical strike chance for hit penalty. All of the ronin skills can crit.

Way of the blade skill grants buff that increases damage of every skill, and also gives ability to "evade" any physical attack or skill.

Instant Draw is heavy combo skill that increases in hits depending on Ready status you have active.

Void dash is unique ranged skill that scales on movement speed, dashing across target and dealing delayed damage.

Ronin Also has unique off-hand scabbard that is given on job change.

The job change quest

Start
Old Master Dio, Amatsu amatsu 282,140
Required
Orphan Job Level 10
What you do
  • Agree to Master Dio's three trials of patience.
  • Listen to the Dreaming Lady's travel story at amatsu 220,211, and answer the question she asks afterwards. Listen properly.
  • Sit by the Clear Lake at amatsu 278,252 and meditate for one minute without interruption.
  • Watch the Windy Spot at amatsu 265,190 and dodge the gust when it comes.
  • Go back to Dio.
What you get
  • The Ronin job
  • The Void Saya

Skills

All 10 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportivePassive

Active4

Supportive4

Passive2

In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

This job's page was never archived before the original wiki went offline. What is above was transcribed from it by another community while it was still up, so it is a copy rather than the source, and it is newer than the rest of this site's inherited material. Every skill, with the text the game itself shows, lives in the database. What the Refuge changed is called out above.