Home/Classes/Ronin

First job

Ronin

Every skill can crit. Every hit taken takes your buffs with it.

Tier
First job
Changes from
Orphan
Weapons
Swords. Unique Scabbard.

Strengths

High damage potential. High Mobility. High flee and perfect dodge. Defensive options are buff that evades any physical attack.

Weaknesses

Squishy. Taking any damage removes Damage buffs. High skill ceiling.

Gameplay Identity

Ronin has high damage potential as long as you keep up buffs and Combo/Finisher Ready status.

Great movement speed and mobility via offensive skills and passives. High flee rate making Ronin unkillable with good preparation.

Highest Perfect dodge among all classes.

Tranquil battlefield

An open, flowing cut breeze

At the Perfect Blade

Core Gameplay

Ronin excels at dealing critical damage. Main passive skill grants huge critical strike chance for hit penalty. All of the ronin skills can crit.

Way of the blade skill grants buff that increases damage of every skill, and also gives ability to "evade" any physical attack or skill.

Instant Draw is heavy combo skill that increases in hits depending on Ready status you have active.

Void dash is unique ranged skill that scales on movement speed, dashing across target and dealing delayed damage.

Ronin Also has unique off-hand scabbard that is given on job change.

Skills

10 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.

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Ronin skills
SkillWhat it doesType
Perfection MasteryLv 10 Increases Crit rate. Reduces Hit Rate. Passive
Sidestep MasteryLv 10 Increases Movement speed and Perfect Dodge. Passive
SprintLv 5 Quickly runs forward preparing for attacks.
Enters Finisher Ready on cast.
Active
Shatter VillainLv 5 Deals damage and breaks enemy resistance from the inside.
Increases neutral damage taken for duration.
Physical Melee
Waterfall BreezeLv 5 Increases ATK/MATK.
Removed on taking damage.
Party-buff
Way of the BladeLv 5 Channels power into the blade, granting additional scaling for skills
Gives Buff that evades physical attack/skills. Lost on taking damageDEX
Self-buff
Ascending SteelLv 10 Strikes an enemy with upward strike.
Enters Combo Ready status.INT
Physical Melee
Descending SteelLv 10 Strikes an enemy with downward strike.
Enters Finisher Ready status.INT
Physical Melee
Instant DrawLv 5 Instantly Draws blade dealing damage to the enemy
Consumes Combo/Finisher ready to repeat the skill.INT/DEX/AGI/ASPD
Physical Melee
Void DashLv 10 Dashes behind enemy, quickly slashing enemy with delayed hits
Increases Damage and has splash while in Finisher Ready status.INT/Movement Speed
Physical Ranged

Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.