At a glance
What it is good and bad at
Strengths
Constant high damage, leeching properties, great defensive options.
Weaknesses
High SP Cost, many cooldowns to juggle, less than average defenses for a short-ranged job.
How it plays
Envoy of Niflheim
The Trickster is a high damage job, focused on short rotations to deal constant damage while leeching a portion of the damage back.
It also has plenty of buffs to protect itself under specific circumstances.
Gameplay Identity
The Trickster is a high risk/high reward job that can sustain itself through most lower damaging attacks by leeching it back, making this job:
An offensive powerhouse that can sustain longer battles and constant damage by keeping its protections and leeching up when under pressure.
As the trickster has many tools for different situations, it still has specific limitations such as being locked to few offensive elements. While it also has many tools for defense, most of them have a very limited use case, or are associated with high SP costs, or long cooldowns.
Regardless of all that, the fact the Trickster can fight enemies head on and heal itself at the same time makes it extremely efficient with correct balance of its skills SP cost, sometimes being recommended to use a skill at lower levels to save on SP while using higher levels for specific burst moments.
A good trickster who mastered its 70 job levels can become a Revenant and unlock more unique variations on its kit
The job change quest
- Start
- Lorelei Sorin, Orphanage
va_orpha 376,129 - Required
- Orphan Job Level 10
- What you do
- Talk to Lorelei and pick the cold-hearted answer. That is what earns her trust.
- Touch the wisp in the same room, at va_orpha 391,133, to open the hidden chamber.
- Find Serin in the crypt at que_trck01 197,198 and win her number-guessing game.
- What you get
- The Trickster job
- Serin's scythe
Skills
All 11 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active5
-
Dark Message
ActiveOne enemy
Lv 5
Pushes back a targeted enemy 3 cells away. Only Small sized targets are fully damaged by this skill.
Damage is very small and focused on control.
Damage is calculated based on MATK insteat of ATK
Learn firstIncrease SP Recovery Lv 1
The numbers (opens the database, another site) -
Scythe Reap
ActiveOne enemy
Lv 10
A multi-strike attack that slices the skin, which can immobilize the enemy for 4 seconds.
Requires a Scythe to use.
Skill can be a critical hit.
Damage is slightly boosted by weapon weight.
Skill has decreasing delay per level.
Learn firstScythe Mastery Lv 1
The numbers (opens the database, another site) -
Dark Messenger
ActiveOne enemy
Lv 10
Your scythe throws a whirlwind of crescent blades at an enemy.
Each level increases hit amount, up to 10.
Damage is calculated based on MATK, not ATK
Each hit deals full damage.
Deals 1.5x damage when combo ready
Has the same element as your weapon.
Learn firstDark Message Lv 1
The numbers (opens the database, another site) -
Sweeping Slash
ActiveOne enemy
Lv 5
Sweeps the legs with the scythe, Damage is 200+25% per level +2% per LUK per hit
Skill deals 2 individual hits
Damage greatly reduced outside combos
Skill can be critical
Learn firstScythe Reap Lv 1
The numbers (opens the database, another site) -
Hellraiser
ActiveAround you
Lv 10
Strucks weapon to the ground causing strong explosion that damage all enemies around the caster.
Skill can be critical.
Skill activates Finisher Ready for 5s
If cast at max level
Finisher Ready adds max Overslash Stacks
If you already have at least 1 stack
Damage is always Fire Element.
Learn firstShadow Parry Lv 1Sweeping Slash Lv 1
The numbers (opens the database, another site)
Supportive4
-
Burning Scythe
SupportiveYourself
Lv 10
Endows your own weapon with Fire element for the skill's duration.
Learn firstIncrease SP Recovery Lv 1Scythe Mastery Lv 1
The numbers (opens the database, another site) -
Shadow Parry
SupportiveYourself
Lv 10
Blocks damage from physical attack using a Scythe. When successfully blocking an attack, caster will be forced to pause momentarily.
Requires a Scythe.
Learn firstBurning Scythe Lv 1
The numbers (opens the database, another site) -
Mirror Image
SupportiveYourself
Lv 3
Reflects targeted magic spells back at the original caster. Reflected
Healing spells will not heal the original caster. The magic spells of boss monsters cannot be reflected.
Received physical damage is quadrupled for duration.
Learn firstDark Messenger Lv 1Shadow Parry Lv 1
The numbers (opens the database, another site) -
True Sight
SupportiveYourself
Lv 10
Focus to improve
Current combat capabilities for a short time.
Increases all stats by 3 for duration.
Learn firstMirror Image Lv 1Hellraiser Lv 1
The numbers (opens the database, another site)
Passive2
-
Increase SP Recovery
Passive
Lv 10
Increase SP recovery bonus
The numbers (opens the database, another site) -
Scythe Mastery
Passive
Lv 10
Increases Scythe class combat capacity and evasiveness.
The numbers (opens the database, another site)
What this job is and how it plays is transcribed from the original server's own wiki. Every skill, with the text the game itself shows, lives in the database. Where the Refuge changed something, it is called out above.