Unchained Assassin and Rogue
These are not unique jobs, but they unlock the true potential of their trees by forfeiting the ability to specialize permanently.
Requirements: Assassin or Rogue at base level 100 and job level 50.
Unchaining requires delivery of a +7 Needle Katar (Assassin) or a +7 Hunter Bow (Rogue) with random options as requirement for the job change to the corresponding Master on the counter.
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.