Home/Classes/Shinobi

Specialisation

Shinobi

Master of elements. Change the element, change the fight.

Plays as
Physical damage, Magic damage
Difficulty
Moderate
Skills
5
Weapons
Daggers, Swords, Axes and Katars

At a glance

Changes from
Assassin
Leads to
Satsujin

The job change quest

Start
Shinobi Master, Assassin Guild assas_03 178,15
Required
Assassin Job Level 50
What you do
  • Go to the Shinobi master for training in the covert arts.
  • Accept the reset and swear to master them.
What you get
  • The Shinobi specialisation
  • The road to Satsujin

The guild is underground. The way in is a hatch in the Sograt Desert, at moc_fild16 127,183.

Skills

All 5 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.

ActiveSupportive

Active3

Supportive2

  • Kawarimi SupportiveYourself Lv 5

    Enables Kawarimi status ensuring the caster to automatically dodges a set number of attacks. Each special dodge is followed by a backward movement of 1 cell. Has a 20s cooldown.

    The numbers (opens the database, another site)
  • Seven Winds SupportiveYourself Lv 7

    Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill.

    The numbers (opens the database, another site)
In the database Every number for every one of these Damage formulas, SP per level, cooldowns, cast times, weapon requirements and what each skill ignores. (opens the database, another site)

This job's own wiki page was never archived before that wiki went offline. What is here comes from the shared pages that describe it, from the game's own data, and from our own posts.