At a glance
The job change quest
- Start
- Shinobi Master, Assassin Guild
assas_03 178,15 - Required
- Assassin Job Level 50
- What you do
- Go to the Shinobi master for training in the covert arts.
- Accept the reset and swear to master them.
- What you get
- The Shinobi specialisation
- The road to Satsujin
The guild is underground. The way in is a hatch in the Sograt Desert, at moc_fild16 127,183.
Skills
All 5 of them, in the order the game lets you learn them, with the words and the pictures the game itself uses. Damage, cost and cooldown move when the game is balanced, so they are not printed here: every card links to the database, which is rebuilt when they change.
Active3
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Makibishi
ActiveAround you
Lv 5
Throws makibishi on the ground that hurt any enemies that walk on them.
Requires 1 Makibishi to use
Damage pulses on standing targets.
The numbers (opens the database, another site) -
Samsara Burst
ActiveA spot on the ground
Lv 10
Conjures a wave of lightning to deal multiple hits to enemies in area.
Skill changes element according to weapon
Cast Time increases per level
Skill can overlap over multiple casts
Seven Winds:
Doubles Skill SP Cost
The numbers (opens the database, another site) -
Thousand Arms
ActiveAround you
Lv 5
Spins quickly hitting all enemies around multiple times.
The numbers (opens the database, another site)
Supportive2
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Kawarimi
SupportiveYourself
Lv 5
Enables Kawarimi status ensuring the caster to automatically dodges a set number of attacks. Each special dodge is followed by a backward movement of 1 cell. Has a 20s cooldown.
The numbers (opens the database, another site) -
Seven Winds
SupportiveYourself
Lv 7
Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill.
The numbers (opens the database, another site)
This job's own wiki page was never archived before that wiki went offline. What is here comes from the shared pages that describe it, from the game's own data, and from our own posts.