The Thief is a resourceful fighter, it can wield multiple weapon types and evolve into multiple paths.
Over the years, the Thief guild worked hard not only to expand its skill set to allow multiple new training paths, but to fully utilize the potential of Orphans to achieve greater advances.
Thief no longer has access to Double Attack, Double Attack is an innate bonus depending on the Daggers.
The Thief is a job class that can specialize in any kind of damage in the game. It also can wield multiple weapons to achieve this.
Max Job Level for Thief is 50. A Thief can become either an Assassin, a Rogue or Unchain its limits.
Extra information
- Lydia is the guild leader for the Thief Guild. She is a very easy-going person and only expects good results from guild members.
- Available Weapons: Daggers, Swords, Bows
Skills
17 entries, as documented for the world the Refuge inherited. Exact numbers are deliberately not listed - they move with balance passes.
| Skill | What it does | Type |
|---|---|---|
| Improve DodgeLv 10 | Increases flee rate. +4 Flee per level.No |
Passive |
| Increase SP RecoveryLv 10 | Provides extra SP recovery on top of natural regeneration. Regens 0.1% + 2 max SP per level.No |
Passive |
| Improve DefenseLv 10 | Increases Max HP HP+50 per levelNo |
Passive |
| Improve WisdomLv 10 | Increases Max SP SP+10 per levelNo |
Passive |
| BackstabLv 10 | Teleports behind a target to deal damage. Deals extra damage with daggers, requires either a sword or daggerAGI |
Offensive Gap Closer |
| Rolling CutterLv 5 | Spins around dealing damage to all enemies. Grants a Rolling Stack. Requires a Sword, Axe or Katar.No |
Offensive AoE Melee |
| Cross Ripper SlasherLv 5 | Throws blades at a distant enemy. Scales with VIT. Extra damage with Rolling Stacks.VIT |
Offensive Ranged |
| Double StrafeLv 10 | Deals two quick hits against a distant enemy. Has Cooldown.No |
Offensive Ranged |
| Arrow ShowerLv 10 | Deals area damage to distant enemies. Knockbacks enemies.DEX |
Offensive AoE Ranged |
| Flaming PetalsLv 10 | Deals fire magic damage to 1 enemy. More hits with higher level. Allowed on Autospell, generates Fire Focus to increase damage.No |
Offensive Magic |
| Freezing SpearLv 10 | Deals water magic damage to 1 enemy. More hits with higher level. Allowed on Autospell, generates Water Focus to increase damage.No |
Offensive Magic |
| Wind BladeLv 10 | Deals wind magic damage to 1 enemy. More hits with higher level. Allowed on Autospell, generates Wind Focus to increase damage.No |
Offensive Magic |
| Auto SpellLv 10 | Allows automatic use of magic when attacking an enemy. Improved chance and spell variety on higher level.No |
Self Support |
| Free CastLv 1 | Allows walking and attacking while casting at slower speeds. Higher levels possible with equipment and manual.No |
Passive |
| EnvenomLv 10 | Deals poison damage to an enemy. Chance to cause poison status. Flat damage increase per level.INT |
Offensive Ranged |
| Enchant PoisonLv 10 | Changes weapon element to poison. Chance to cause poison status when attacking. Chance increases per level.No |
Self Offensive Support |
| DetoxifyLv 1 | Heals poison status from a target. Can target allies.No |} |
Support |
Descriptions and the skill list are transcribed from the community wiki for the world the Refuge inherited. Where the Refuge changed something, it is called out above.