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Every road out of the orphanage

Everyone begins as an Orphan.

Cursed by fate, handed a dagger, and told nothing else. The tree opens at the orphanage door and never rejoins itself: some roads end where they start, one keeps forking until it runs off the edge of the world. Touch any face to see what it is like to be, and the road that leads there lights up behind it.

New player guide Every skill, with the numbers

How it plays
How hard it is

The Thief road

The main line, and the one most people walk. You stay a Thief long enough to find out what you are, and then the road opens all at once: some doors end where they stand, some fork again, and one gives up every specialisation to keep every school at the same time.

From

Path of Tradition

The Assassin sharpens what already works. A specialisation lifts the ceiling the job was holding you under, and it is what a final job wants to see before it will take you. Refuse, and the job locks instead.

From

Path of Change

The Rogue throws the manual away. The same rules, somewhere else entirely: these roads end furthest from where they started, and one of them ends in a spellcaster. Refuse, and the job locks instead.

From

The Unchained

Keep every school and answer to none of them. An Unchained Thief never narrows, and what waits at the end of that is the one job in the world that never has to choose.

From

Double Stage jobs

Short roads with one stop along the way. You change once at the orphanage door, once more when the road runs out, and after that you are what you are.

From

The Expert jobs

Their own systems, steeper ground, and openly not the place to spend a first character. They arrive with their own rules and they never change again.

From

Single Stage jobs

One change at the orphanage door, and never a second one. These jobs do not branch into another job later: they grow inside their own skill tree, so everything the character will ever learn is already in front of you at the moment you choose. Merchant is not a combat job at all. It does not fight and it does not level; it trades.

From

Not sure where to start?

Thief is the main road and the most forgiving. Ronin, Jester and the Expert jobs are explicitly not recommended for a first character.